StoryQuest
Accessible Design

StoryQuest

A multisensory storytelling tool designed to empower blind children through touch, sound, and spatial exploration.

Presented by Bartlomiej Kopec & Ajani McIntosh

Combines tactile puzzle assembly, directional borders, Braille, and guided narration.

The Challenge & The Solution

The Problem

Blind children often struggle to navigate traditional story materials because tactile cues, textures, and Braille are unclear or inconsistent. Traditional storybooks lack navigation support, and children become confused without audio orientation.

Who We Designed For

Primary: Blind and visually impaired children who need clear, dependable tactile guidance to explore stories independently.

Secondary: Educators, parents, and specialists who need an inclusive, multisensory tool to help children build confidence.

What The Product Does

  • Guides through a fully multisensory experience.
  • Uses tactile pathways, Braille, and audio.
  • Includes puzzle pieces matching story chapters.
  • Enables independent understanding from start to end.

Research Insights

Testing showed that blind children struggled with unclear tactile paths, weak textures, and inconsistent Braille, making independent navigation difficult.

After improvements, children responded positively to clearer textures, aligned Braille, raised borders, and audio prompts. Overall, the research revealed that blind users need a consistent, multisensory system that combines touch, sound, and orientation cues to confidently understand and follow the story.

Says

  • "Am I in the right place?"
  • "I need clearer guidance."
  • "Textures should match the story."
  • "Audio keeps me oriented."

Thinks

  • "I can't tell where to go next."
  • "These textures feel the same."
  • "Where is the next piece?"
  • "I want to do it myself."

Does

  • Curious during exploration
  • Frustrated by unclear cues
  • Confident with audio
  • Excited when completing

Feels

  • Feels paths with both hands
  • Searches for Braille labels
  • Listens for audio cues
  • Matches pieces by texture

Narrative Breakdown

Pinokio and the Superhero Boxer's Suit

1

The Dream in the Garage

Pinokio creates his first hero gear: the Boots of Thunder from a rubber tire.

Tactile: Two rubber-textured boot pieces with starter jigsaw connectors.
"Thoom! Your boots are ready—find both pieces to begin your hero's journey."
2

The Shorts of Speed

He makes light, fast shorts using leftover fabric and duct tape.

Tactile: Soft fabric-textured shorts piece with upper-leg stubs.
"Whoosh! These shorts make Pinokio fast. Fit them right above the boots."
3

The Iron Chest

Pinokio hammers metal into a bolt-marked chest plate for protection.

Tactile: Raised lightning-bolt emblem; cool metal-like finish; four connecting edges.
"Clang! The Iron Chest is strong. Attach it above the shorts."
4

Bare-Armed Bold

He chooses uncovered arms to move quickly and punch sharply.

Tactile: Two smooth wooden arm pieces ending at the forearm.
"Jab-jab! These bold arms connect to each side of the chest."
5

The Gloves of Power

He carves two soft foam gloves to train safely and strike boldly.

Tactile: Puffy stylized foam-textured gloves; left and right match arms precisely.
"Pop-pop-pop! The gloves snap right onto the arms—power unlocked."
6

The Helmet of Focus

He builds a foam-padded helmet with a smooth visor to help him concentrate.

Tactile: Rounded foam texture + sleek visor; bottom connector aligns with chest.
"Deep breath... helmet on. Pinokio is focused and ready."
7

The First Rescue

Pinokio stops a runaway fruit cart—his first act of real heroism.

Tactile: A carved relief scene replaces a puzzle piece; final audio moment.
"Thump! Pinokio saves the day. Your hero story is complete."

Overall Layout Strategy

  • Textures match story progression: rubber → fabric → metal → wood → foam → visor → carved wood
  • Audio narration reinforces story identity and guides actions
  • Directional cues + raised borders keep the user on the narrative path
  • Braille labels provide chapter markers and literacy support
  • Jigsaw connectors ensure piece-to-piece logical assembly

Iterative Prototyping

Test A: First Round

  • Blind users responded well to improved textures that reinforced story meaning.
  • Braille alignment and tactile borders were clearer and easier to navigate.
  • Audio prompts strengthened transitions and reduced cognitive load.
  • Testing confirmed the need for ambient audio and stronger orientation cues.

Test B: Refinement

Accessibility guided every decision:

  • Raised directional borders support non-visual movement.
  • Braille markers enable autonomous literacy.
  • Embedded chapter buttons give independence and choice.
  • Audio narration turns the board into a rich story experience.

Final High-Fidelity Prototype Features

Ambient Audio

Feedback and greetings guide the user.

Tactile Borders

Directional guidance across the board.

Braille Labels

Clear chapter identifiers for literacy.

Interlocking Pieces

Textures aligned with story scenes.

Impact & Outcomes

Accessibility Significantly Improved

Enhanced tactile borders, high-contrast textures, and properly aligned Braille make the board fully navigable by touch, giving blind children the ability to explore the story without assistance.

Deeper Engagement & Understanding

Layered audio narration, ambient soundscapes, and tactile symbols help children form strong mental maps of each chapter. This reduces cognitive load and makes the story easier to follow.

Stronger Emotional Connection

Children move from curiosity to excitement as they explore, trace, and assemble the story's elements. The blend of sound and touch creates a meaningful emotional bond.

The Final Experience Story

StoryQuest delivers a fully accessible, multisensory storytelling journey for blind children. A friendly audio greeting guides the child to the first tactile marker, beginning a structured flow of exploration. Raised borders, Braille labels, and distinct textures lead them through each chapter, while narration and ambient sounds build the world in their imagination. As they progress, the child matches tactile puzzle pieces to the story, receiving clear audio feedback with each successful placement. The experience ends with a soft celebratory soundscape and a completed tactile character, helping the child feel independence, comprehension, and joy through touch and sound.

Next Steps

  • Add more stories & sets
  • Improve electronics durability
  • Explore classroom use

StoryQuest - Multisensory Storytelling Board

Presented by Bartlomiej Kopec & Ajani McIntosh